Question: When Will the Tramp-Stamp Urban Fantasy Novels Die?

Anthony Stevens was kind enough to ask the following question my Google+ page:

When are the mass-market paperback publishers going to outgrow the cute-young-thing-with-the-tramp-stamp-and-a-sword/pistol/flaming-ball-of-plasma cover art? What comes next to catch our eye?
Technically, that's two questions, but I don't have a life to prevent me from answering them.

First, the "tramp stamp" urban fantasy cover trend is unlikely to go away anytime soon.  Why?  The simplest reason:  they're selling.  The best way to change the way publishers package books is to change the way the public reacts to book covers.  Publishers aren't stupid.  When they have a
tried-and-tested method for selling books, they're unlikely or unwilling to give that up just to appease someone's sense of taste.  "Tramp stamp" urban fantasy is just one set of tried-and-tested cover concepts.


And that's the crux of the matter.  Publishers don't really care about the outliers.  We're not the primary market for their books (sad, I know).

Second, predicting trends is kind of impossible.  What will replace the "tramp stamp" cover?  No idea.  The interesting thing for me is how women are going to influence this decision.  The majority of readers are now women (depending on the study, five times more women read than men), though fantasy readers are evenly split among the sexes.  All these numbers really don't mean, much, though, since demographics are impossible to develop accurately from readers, with the exception of those statistics referring to all fiction readers.  But if we take the 50/50 split seriously for a moment, then we can get a sense of how publishers have responded to the urban fantasy boom in light of traditional reading demographics.  In the past, men were the readers, and so the cover trends, particularly in genre, had leaned towards supposed male sensibilities (look at some of those science fiction covers from back in the day and you'll see what I mean).  Genre has been one of the stubborn holdouts on the gender parity front -- science fiction is the worst of the lot.  Fantasy, however, started shifting noticeably a few decades ago.  But the covers haven't.  They still feature the "tramp stamp" in urban fantasy and scantily clad ladies and damsels-in-distress in other fantasy subgenres.

All of this is an attempt to get to my main point:  book covers in urban fantasy, and fantasy in general, are likely to trend towards the slow shift in readership.  Unless something major happens among men to convince them to become avid readers, it is likely that the trend in fiction overall will take hold in fantasy and, eventually, science fiction.  I think this will mean an artistic shift not to "girly" covers (whatever that means), but to covers which treat their subjects, particularly female characters, as individuals as opposed to stereotypes or stock imagery.  What will that look like?  Probably not unlike what you see elsewhere in genre, but maybe something else entirely.

Then again, I could be wrong.

What do you think will be the new trends in urban fantasy covers?  Or do you see the "tramp stamp" trend continuing indefinitely?

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Note:  There are publishers who don't fit the mold I've presented here.  Most, however, use covers primarily to sell product.

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The #1 Thing I Want on Extended Cut or Special Edition DVDs

By "Extended Cut" or "Special Edition," I am referring to any DVD release which includes additional footage in the movie itself or special features which otherwise are not available in previous versions.

And what is it that I want from these special editions? The Theatrical Version!

One of the things that drives me up the wall with DVDs is when the extended cut doesn't come with the original theatrical release. If you go mucking about with a movie, I still want to be able to enjoy the film as it was seen by movie-goers. Star Wars fans were pissed off when George Lucas released the original trilogy on DVD without the original versions; we didn't want the Special
Editions that were released in the late 90s, and we definitely didn't want a heavily edited Special Edition (remember Hayden Christensen put in place of Sebastian Shaw?).

Even something like Peter Jackson's Lord of the Rings runs into this problem.  The extended editions replaced the theatrical release with an extended cut.  They're incredible movies in either for, but sometimes all that extra footage doesn't make for a better movie; it's there to make fans giggle inside.
There's nothing inherently wrong with these changes, even when those changes are kind of stupid.  But sometimes the theatrical experience is the better one.  Plus, I like being able to ignore the changes without having to buy two different versions of the DVD.  Seems like a really simple thing, but sometimes movie studios don't give you both versions on the same DVD.  And it's really annoying...

What about you? What is the one thing you want in a special edition release of your favorite movie?

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Book Review: Silver by Rhiannon Held


Every time I read an urban fantasy, I remind myself that I am not the primary audience.  After all, much of what I dislike about urban fantasy are the very things I dislike about bad books.  Stereotypical characterization, repetitive narratives, and repetitive tropes (if I see one more tramp stamp cover I'm going to blow a gasket).  But Rhiannon Held's Silver bucked the trend, taking what should have been yet another stupid werewolf novel and turning it into a rigorously constructed sociological foray into a potential werewolf culture.

The novel's focus, oddly enough, is on Andrew Dare, not the character from which the novel draws its title.  A werewolf pack enforcer, Dare discoveres Silver wandering in Roanoke territory, seemingly delirious and injected with, well, silver (the connection to her name is explained in the novel).  Silver's condition reminds Dare of a past that he would rather forget, and one which we
discover through him as he battles against the memories.  Working to uncover those responsible for Silver's torture, Dare must confront the demons that make him anti-social and unwilling to lead.


One might say that I'm an unusual reader when it comes to urban fantasy.  All those flashy monsters and the like really don't mean much to me if they are substitutes for character development.  What is powerful about urban fantasy for me isn't so much that it is the fantastic littered in contemporary spaces; rather, it is that urban fantasy seems like a perfect space for examining the relationships between characters, human and otherwise.  Silver is such a novel, with a tangential focus on plot.  What centers the novel, and made it work for me as a fantasy, are its characters.  Dare is sympathetic and mysterious; reading about his development as a character, moving from a man afraid of responsibility to a man who must take it, was refreshing, in part because it meant the story needn't reduce itself to a long series of random werewolf fights in order to explore a set of themes (in this case:  haunted pasts, torture, pack culture, etc.).  Likewise, Silver, the second POV (less focused in this novel for reasons that become obvious as you read), suffers from similar traumas.  Though her development is less pronounced than Dare's -- it is partly her past that Dare is trying to uncover -- Silver's growth as a character offers a emotional exploration into psychosis and werewolf phenomena. Readers expecting an action-packed novel would do best to explore elsewhere; this is not that kind of story.

Perhaps the novel's greatest strength lies in Held's attempt to take a fantastical concept -- the existence of werewolves -- and put a soft science spin on it.  Much of the novel draws attention to the dynamics of werewolf packs and the power struggles that exist within them.  While the idea is likely not original, it is one that Held handles well.  Rather that infodump, the pack dynamics play a central role in the plot, allowing the reader to see the interrelations between packs, the ways in which individuals maintain pack dominance (including Dare's struggles with his own alpha nature), and so on.  One might look at Silver and call it anthopological urban fantasy.  That would be a fair assessment considering that Held has argued in interviews that the world of Silver is more science fiction than it is fantasy; the werewolves have an implied evolutionary origin in the novel, which will play a more important role in future novels.  Whether her universe can be conceived as a science fiction one is up to speculation; regardless, the rigor with which Held constructs her werewolf culture means the story never takes its fantastic elements for granted.  That's something I can appreciate as a reader.  The werewolves don't exist just for the sake of existing, as is sometimes the case in urban fantasy.  They exist because there's a seemingly logical reason for it.  I sometime call this "building a world that feels lived in."  Silver brings us that world:  a lived-in-world in the present, with a definable, if not mysterious, history.

My largest criticism of Held has to do with what she does not adequately cover.  One of the subplots is the expected development of a relationship between Dare and Silver.  While Dare struggles against his instincts, feeling that even a sexual flirtation with Silver is a violation of his ethical code, he eventually gives in, and it is implied that they will remain mates (in werewolf terms) for future novels.  What troubles me about this is what it says about the characters, and what is not said about how others view their relationship.  In other words, their relationship is, to put it bluntly, troublesome for precisely the reasons Dare cites:  Silver is disabled and still psychologically unable to cope with what has happened to her, even though we see her move away from that weakness towards the end of the novel.  In a very real sense, her ability to consent should be questioned, puzzled out, and explored in more depth.  While Held does attempt to explore this social dynamic, Dare seems to give in too easily to temptation, and not enough resistance, in my mind, is provided by the secondary cast.  Perhaps this stems from Dare's alpha nature.  If so, I hope future novels will delve into the problems of their coupling.

Overall, though, this is a solid first novel.  Even if what Held does is not wholly original, her ability to craft a werewolf mythology that is more anthropoligical than paranormal is commendable -- and certainly appreciated by this reader.  Silver is the kind of novel that shows an author's strengths.  Held handles the character drama with focus and molds a fantastical present worth exploring further.  She has a lot of potential as a writer, and I sincerely hope Silver does well enough to warrant future books, whether in this series or otherwise.

If you want to learn more about Silver, you can check out the publisher's website or Rhiannon Held's page.  The book is available just about everywhere books are sold.

(You can also check out an interview of Held over at The Skiffy and Fanty Show.)

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10 Things I've Learned From Prometheus (Or, Prometheus: A Testament to the Stupidity of Mankind)

Because everyone is poking fun at Prometheus, I've decided to join in on the festivities.

Here goes:

1. Only an American-based expedition could be based solely on the personal beliefs of someone claiming themselves to be a scientist.

The Evidence: Shaw and Holloway, the two archaeologists responsible for the Prometheus mission, have nothing but a handful of cave paintings to suggest that aliens visited Earth in the
past. The rest of their hypothesis (aliens seeded Earth and left markers to convince humanity to find their makers) are based on absolutely no scientific evidence whatsoever.

And the fact that the characters are from a variety of nationalities is irrelevant, since the entire mission is funded by a rich American businessman who has bought into the evidence-less hypothesis.

In other words: America's pathetic tendency to base political and social decisions on the whims of "beliefs" have so tainted the future that the term "scientific exploration" is more ironic than anything else. Thus, the only science in this movie is tangential.

2. In the future, medical pods will remind women that they aren't important.
The Evidence: The one automated medical pod in the movie is designed for the male anatomy. Why? Some argue that this has to do with Peter Weyland's selfishness, but considering that the pod is perfectly capable of performing surgeries on women (Shaw uses a "foreign body" program to perform a Cesarean section), what this really tells us is that Scott's future is a patriarchy for the sake of being a patriarchy. Considering that half the planet are women, it is absurd to think that medical pods are not being programmed for women; and if they are being programmed for women, then it really doesn't make any sense to create two different kinds of pods when you could save considerable amounts of money on production to make one pod for practically all situations.


After all, the pod in Prometheus can already perform the necessary surgeries on a female body anyway, just not under the appropriate surgical subheading.

3. Scientists are incompetent in the future.
The Evidence: The geologist uses several orbs to map out the interior of the alien ship, but is completely incapable of using that map to find the exit. This is necessary for the plot, in which the geologist and his not-really-a-friend scientist buddy get lost and are then destroyed by evil alien snakes from hell.

Likewise, there's Holloway and Shaw, who refuse to observe quarantine procedures. Worse yet, Holloway decides that because the air appears to be breathable inside the alien ship, it is perfectly reasonable to remove his helmet. No worries about microbes. No attempt by an authority figure to reprimand him. In fact, it doesn't seem like anyone put much thought into this mission at all.

Oddly enough, the only technologically competent people in this movie happen to be the captain (Idris Elba) and his mini-gang of ship people. All three can read the geologist's map, pilot the ship, use little computers and gizmos with expertise, and so on. But, hey, when you put together a mission based solely on the whims of a bunch of new age archaeologists, I guess you can't expect to nab a few decent scientists to tag along.

4. Humanity hasn't learned anything from all the science fiction stories they've written.

The Evidence: Thousands of movies and books and short stories have been written in the last 100 years alone about robots, androids, and other synthetic beings going slightly mental, and yet we have not taken any of that into account in the world of Prometheus.

Case in point -- David (Michael Fassbender). Here's what he's responsible for doing in the movie:
a) Invading the dreams of humans in suspended animation.
b) Infecting Halloway with an alien sludge, resulting in Shaw's impregnation with a mutant alien baby from hell and the death of Halloway.
c) Denying Shaw the right to terminate her mutant pregnancy by using medicine (drugs) against her.

Why? I don't know. The movie never tells us his motivations for any of it. So either David is just naturally curious, and therefore dangerous to human beings, or he's insane. Neither of those options sounds good to me.

5. The Roman statues were based on aliens.
The Evidence: The Engineers (Space Jockeys) are all white as stone, perfectly sculpted, and surprisingly shaped like this guy:
Some have criticized the film for its strange magic-Aryan-sperm-seeds-the-Earth ideology. I think it's weird enough that humanoid aliens shaped like Roman statues could only seed other planets with their DNA goop by committing suicide. Seriously? You're an alien race capable of interstellar travel and you can't figure out how to stick your DNA into the lifeless streams of Earth without killing yourself?? You've got hands...just sayin'.

(Yes, I'm aware that the concoction the Engineer drinks probably does something to his DNA. It's still stupid.)

6. There are no female aliens.

The Evidence: There are no female aliens. Seriously. None. Not a single one. Unless Scott is suggesting these nearly-human aliens reproduce asexually, like bipedal amoeba, then what we're left with is an alien race that believes its lady aliens need to stay home and do whatever it is lady aliens are supposed to do. They don't eat food, so maybe they just tend to the house (or whatever they live in). Why are there no lady aliens? Seriously. Are the man aliens the only ambitious and batshit crazy, dickish members of their species?

7. Two obviously different species can be the same species.
The Evidence: We're told in Prometheus that the Engineers are us, and we are the Engineers. On top of that, we're shown it on a screen, where two strands of DNA (human and Engineer) are matched up. And guess what? We're 100% the same!

Wait, what? Have you seen an Engineer? They're two or three feet taller than us, naturally muscular, and slightly off looking. Just look at him:
He's like Eugen Sandow on PCP!


If that isn't enough evidence, then perhaps the prologue of the film, in which an Engineer sacrifices himself so his DNA can seed the Earth, will do. Only we had to *evolve* from that DNA, over a long span of time. Unless the Engineers have magically learned how to control evolution through DNA alone (which I doubt -- see #5), this is simply impossible. We cannot be exactly like the Engineers. We can be surprisingly like them, but the same species? Nope. Even a .01% difference should matter.

8. Nobody keeps track of long-distance spacecraft in the future.
The Evidence: Since we've seen the other films in the Alien franchise, we know that nobody went looking for the Prometheus, let alone seemed aware that the Prometheus had actually set of to find aliens.

This seems unrealistic on a number of levels. Take, for example, the level of control placed on airline travel. You cannot build an airplane and take it for a joyride without letting someone know. Why? Because there's lots of crap flying up there, and it's kind of important to know who's flying where. Space travel is even more restricted. Even with the private sector getting involved, it's all heavily regulated. Don't tell me some rich billionaire can build a huge spacecraft to search for aliens and nobody knows about it. Human beings are stupid, but we're not that stupid.  If we were, we'd have hover cars by now...

9. Infecting someone with alien goo means their sperm becomes super-alien-sperm.
The Evidence: Holloway is infected by David with alien goo, which can apparently be transmitted through alcohol (mind you that alcohol sterilizes surfaces). While going about in his douchebaggery way, he manages to seduce Shaw, his presumed girlfriend, and they have wild space sex. The result? Not only does his newly-infected magic sperm cure Shaw's apparent (and rather sudden) barrenness, but it also infects her with a fast-growing alien parasite. All in a matter of hours.

Remember, these are the same aliens who hadn't figured out how to seed other planets with life without committing suicide, but they've easily solved the problem of quickly mutating other life forms with a single drop of alien goop. Hilarious.

10. The weather will make no more sense to us in the future than it does to us today (well, assuming by "today" we mean "1910").
The Evidence: Our crew lands on an alien world, semi-psyched to discover some alien nonsense. A few hours later (thirty minutes for the audience), a scary sandstorm shows up out of nowhere, threatening the crew. I'm sorry? You didn't see this sandstorm coming? Super advanced humans have figured out how to put people in stasis, create humanoid synthetic lifeforms and long-distance space craft with anti-gravity floors, and so on and so forth, and yet they have not learned how to monitor weather patterns on planets, alien or otherwise? Really?

But then I keep forgetting: all that is wrong about this movie are necessary for Ridley Scott's (and Jon Spaihts' and Damon Lindelof's) convoluted, nonsensical plot. Monitoring weather patterns? Nah. Let's just have the weather fuck things up for our heroes. Stick with basic rules of biology? Nope. Alien goo = super sperm. Medical pods for everyone? Hell no. Women got vaginas, and those things are weird alien monstrosities!

I think Prometheus would be a really great movie if you could watch it without thinking about. Sort of like a 3D Disney ride; you sit there and enjoy the pretty visuals without recognizing that there's a story somewhere in all that mess.

What are some things you learned from Prometheus?

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Mid-Year Movie Roundup: My Brief Thoughts On What I've Seen So Far This Year

Thus far this year, I have seen the following movies:
Chronicle
The Hunger Games
The Avengers
Prometheus
John Carter
Snow White and the Huntsman
American Reunion
The Cabin in the Woods

Not many, I know.  Most of them are genre fiction, minus American Reunion.  There are two proper science fiction movies (The Hunger Games and Prometheus), one that could very well be science fiction, but treats its universe like a fantasy one (The Avengers), and some that are technically science fiction, but really fantasy with some technological wonders (John Carter and The Cabin in the Woods).  The last is a pure fantasy (Snow White and the Huntsman).

The movie I liked enough to see it twice falls to one film: The Avengers.

The movies I thought were quite good: Chronicle (one of the few good uses of shaky cam I've seen), The Hunger Games (solid acting with a cool, slightly used-up idea), The Avengers (so far the best movie of the year -- Joss Whedon at his best), John Carter (beautiful film with a decent little story), The Cabin in the Woods (Joss Whedon at his best again, ripping apart the tropes of the horror genre).

The movie that were better than I expected: Snow White and the Huntsman (some really nice twists on the classic story). 

The movies that were so-so overall: Snow White and the Huntsman, American Reunion (they tried to take us to a new level, but didn't quite get there; still, it was a fun movie).

The greatest disappointment: Prometheus (in fact, the more I think about this movie, the more I really hate it)

Have you seen any of these movies? If so, place them in the categories I've given above and let me know what you think!

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First Novels: Are They Forgivable?

While listening to SF Squeecast's discussion of Kameron Hurley's novel, God's War, I was struck by the suggestion that the novel's perceived faults were forgivable because it is a first novel. Not having read God's War, I cannot speak to the accuracy of the suggested faults, and therefore cannot directly discuss Hurley's novel. However, the question raised by the hosts compelled me to consider my own position on first novels. Are mistakes in first novels forgivable? If so, when do we start to fault an author for not being up to par?

There are no quick and easy answers to this question for me, in part because I don't think a first novel is a relevant starting point for the discussion. What matters, in my mind, is the reader's first experience with an author, which may occur with that author's first novel, or may occur at any other point in the author's career. From my own experience, once I've read a bad book by an author, it casts the rest of their work in a different light. If I happened to have started with better work, then I can probably forgive that author for a crummier novel, regardless of when it arrives
in their career. But if I started with a crappy novel, it becomes very difficult to convince me to try something else, perhaps because my experience has already been tainted by a negative. There is always the chance that I'll try something else by that author, but perhaps only with a lot of prodding. After all, there are so many good books already out there -- waiting to be read. 

For proper first novels, the process is largely the same for me. If your first novel is crap, then it's not likely I'll return to your work. But so far in this post, I've taken as a given that the negative experience is the result of a truly awful novel. Can I forgive minor mistakes if the overall product is good? I don't know. Maybe? That might depend on the author. Myke Cole's first novel, Shadow Ops: Control Point, is far from a perfect novel, but you'll be hard pressed to convince me to ignore anything else he writes (unless he turns into some kind of foam-at-the-mouth crazy person who thinks we should cut off the left foot of every first born son or whatever).* How much do I care about the flaws in his work? Where is the line between "reasonable flaw" and "complete disaster"? I'm not sure I can define the line at this moment; I'm still stewing over the idea.

In other words: it really depends on the situation. Are first novels forgivable? Maybe. But that probably depends on the answer to this question: What makes the novel needing of forgiveness? If the writing is atrocious, then forgiveness may not be forthcoming. Minor plot holes? Who knows...

What do you all think about this? 

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*Control Point is a pretty good book. Lots of action. A nice take on superhero abilities, and so on. Plus, Myke is a wonderful human being, as I discovered when Jen and I interviewed him here and brought him on for a discussion episode here.

Note: I'm using "forgive" rather liberally here for lack of a better word. There are very few instances when a bad book causes offense. So take my use of the word lightly.

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Gritty Fantasy: Why Do I Love It So?

Today's post is based on a question from Dirk Reul:

What is it that people find fascinating about gritty fantasy compared to the classic story types like The Hero's Journey?
As I noted when the question was asked, I can only talk about this topic from my personal perspective.  Sadly, the radiation from Japan's nuclear power plan problems has yet to give me the ability to read the minds of everyone on the planet.  I'm as upset about it as you (admit it, you wanted to get super powers too).

First, to definitions, just so we're clear what we mean (or I mean) by "gritty fantasy."  George R. R. Martin's A Song of Ice and Fire is gritty fantasy.  J. R. R. Tolkien's The Lord of the Rings and successor works are the classic "hero's journey" stories.  The difference between the two isn't so much the lack of a quest, but rather a rejection on the part of gritty fantasy of romantic notions
about medieval societies.  In classic fantasy, death is glory; in gritty fantasy, death is horrible, costly, and deeply personal for the characters.  There may be overlap, but I think the absolutism is essential.  For the purposes of this post, I will focus specifically on A Song of Ice and Fire (books one and two, which I will refer to as GRRM to save space and my fingers).  Expect a few spoilers.
As much as I enjoy glorious tales of heroic quests, the gritty realism of GRRM and related works does something else for me:  it gives me a sense of insecurity.  I know the hero will survive in classic fantasy tales.  But I don't know that is true in something like GRRM, because characters are routinely killed or abused by other characters.  Take, for example, Eddard Stark.  He is set up as our main hero in A Game of Thrones.  We come to love him, flaws and all, and to care deeply for his cause and for his family.  But he dies at the end of the book, betrayed by the very people he hoped would help him save the kingdom.  It doesn't get any better for the Starks after that.  Sansa is kept hostage by the sadistic King Joffrey; Winterfell and the Starks are betrayed by Theon Greyjoy, their ward, and the city burned to the ground; Arya is forced to skulk through an increasingly dangerous terrain, at first pretending to be a boy; and Catelyn, Eddard's wife, must watch as her son, Robb, makes war, worried that her two daughters will be killed by the Lannisters (Joffrey at the head), and that her son(s) will die.  There is nothing safe about this situation; for me, it produces a sense of compelling dread, because anyone could get hurt at any moment.
Likewise, gritty fantasy gives me the violence that is almost always absent from classic fantasy.  As much as I love The Lord of the Rings, it is a narrative that, in my mind, finds a kind of honor and glory in war.  When I read Tolkien-derivative works, I expect this dynamic, and even enjoy it.  Romanticizing war creates an emotional connection to the moment that is two parts hope, one part fear.  One of the scenes that makes me cry in the film adaptation of LOTR is the moment when the Riders of Rohan appear on the hilltop looking over the fields of Pelennor, ready to ride into certain death.  I love this scene because it is so human.  It's about sacrifice for honor, something I think we've lost in this world because we don't seem to understand what it is that soldiers do -- our honoring of soldiers is somewhat empty.

But gritty fantasy tends to avoid these glorifications.  War is terror.  It is blood and mud and guts and death.  It is a sea of despair.  People die, and they don't die well, because there is no good death in battle.  And death outside of war is equally without glory.  Disease.  Starvation.  Murder.  All of it working in conjunction to make a medieval world that feels lived in, rather than ideologically constructed (utopian).  GRRM does this remarkably well, taking the piss out of those moments when we expect honor and glory to drive men and women to victory.  Instead, they tend to fall, often to dishonorable men.  Wars are sacrifice, but whatever glory can be found there is bittersweet.  Take the first battles at the end of A Game of Thrones.  In one such battle, a small contingent of soldiers is sent to meet Tywin Lannister's host, but only to distract him while the greater force heads out to take the armies of Tywin's son, Jaime, and free Riverrun.  A lot of people die.  But there is no moment of glory for them. There are no beautiful horns chiming in harmony.  Whatever stories are told are glorifications, but the narrative itself never gives us that glory (in fact, the battle is show from Tyrion Lannister's perspective, a mangled dwarf who has never served in battle, let alone been trained for it).

Those are two reasons I enjoy gritty fantasy.  What do you think?  Do you agree?  Or are there other things that draw you to gritty fantasy?

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Game of Thrones vs. People Who Only Threw a Fit After-the-fact

George Bush is in the HBO production of Game of Thrones (season one).  Not really.  A replica of his head was dressed up in a manky wig and put on a spike to represent one of the heads King Joffrey lobbed off towards the end of the first season.  Said replica was on the screen for such a short amount of time that nobody figured it out until someone made a passing comment in the commentary on the DVD suggesting as much.  Oh.  My.  God.  The world has just ended.  It's over.  Hollywood wants to kill George Bush.  It's finally true!  The liberals have come to kill our babies and eat our brains using parasitic tube monkeys.  And then they're going to cut off George Bush's head and put it up on a spike with a nasty black wig!

None of that is true.  Well, except everything before "Oh.  My.  God."  In truth, this is one of the stupidest things people have gotten upset about in Hollywood this year, let alone this decade (and the one before it).  There are a lot of more important things to get pissed about.  Such as how women are portrayed in films and TV.  Or representations of people of color.  Or the fact that most of the crap they put on TV looks like it was written by a 5-year-old missing half a brain.  But this?  Please.  Grow up.

And, yes, contrary to what some of a different political persuasion than myself might say, I would not have cared either if the bust was Barack Obama, except for the fact that there are almost no black people in Game of Thrones (season one) to begin with.  Putting him up on a spike wouldn't make any sense, and I might get a little annoyed at that if I actually noticed it.  But would I have?  No.  I didn't notice George Bush either, and I don't even like him as a President.

That said, I don't really know where I stand with the producers' rational for why they used a replica of his head.  Is it possible they couldn't afford to rent or make a whole bunch more body parts and heads?  Maybe.  Could it also be a veiled political statement?  I guess.  But that would assume David Benioff and D. B. Weiss are stupid enough to a) put it in their movie knowing some place like Big Hollywood will scrutinize everything they do, and b) mention doing so in the commentary.  If you wanted to make a political point, I'd think you'd take the moment to say something in the commentary.  Maybe they're that dumb, but I find that hard to believe, and I don't feel like making that judgment right now.

So I will officially file this in my "stupid crap that the world got upset about" bin.  Do with it what you will.

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Question: Is "Solar System SF" the future of Space Opera?

Paul Weimer (who podcasted a review of Prometheus with me about a week ago) was kind enough to ask the question in the title, perhaps in some vain hope that I actually know what I'm talking about.  I'll start by first saying much of what follows is uneducated speculation, in part because predicting trends in SF is a crapshoot (remember when Mundane SF was the "next big thing"?) and in part because I am not familiar with all the SF novels being published (traditionally or otherwise) simply because it is not my job to be familiar, and I've got 20 other things going on -- some of them actual jobs or job-related.

That said, one of the curious things about this question is that it wasn't immediately clear to me what Paul meant by "Space Opera."  As a narrative tradition, Space Opera has been identified as the "high adventure" genre, often coupled, in some ways, to Planetary Romance (Burroughs, for example), but with greater reach, greater inherent optimism, and an extraordinary love affair with the infamous "sensawunda" (also:  colonialism, but you can read John Rieder's book for that).  It's a
genre that reminds us at once of the great history of SF and all that is wrong with it.  But Space Opera does have a newer face.  Some call it New Space Opera -- a crummy term, to say the least, but effective enough.  I see this new type of Space Opera as a more serious version than its predecessor, not in the sense that old form SO lacks seriousness, per se, but more in the sense that New Space Opera, insofar as it exists, seems to be constructed on a frame of complexity and rigor.  You might also say that NSO has a serious tone that seems absent from SO, though I am not altogether convinced that this is necessarily true, particularly since some authors identified with NSO, such as Tobias S. Buckell, seem to draw heavily from old SO.  In other words:  NSO may or may not exist, though there is probably something going on in SO that is distinct from the older form.  The community should probably discuss this trend at length (maybe it has).

I say all this as a way to attempt to explore Paul's question, which seems to hinge on a concern with definitions.  Since SF based in the solar system (that is, SF in which humanity moves about the solar system instead of remaining stuck on Earth or going elsewhere) has usually remained the domain of hard SF (not exclusively -- Burroughs again), I suspect that SO which takes on the traditional narrative forms are unlikely to sustain a movement in solar system SF (these titles are getting ridiculous, I know).  It's not that there can't be sensawunda and adventure in our solar system; quite the contrary.  Rather, it seems to me that SO has a tendency to look to far off, practically unattainable futures in which interstellar travel is a given, aliens (or human factions) are plentiful, and the wonder of exploration to alien (not extraterrestrial, per say) worlds is practically a necessity to narrative.  That's what the community has made SO into for so long, to greater and lesser degrees (for taste, of course).  My gut tells me that SO which clutches to local concerns will invariably collapse back into hard SF, though I cannot as yet explain why in any intelligent manner.

That doesn't mean SO in the SS won't exist -- a stupid position to take.  It means that such writing won't take over the traditional form.  There's something else in store for SO.  Something that NSO, existing or otherwise, must be leading to.  But I have no idea what that will look like in the end.  Do you?

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Retro Nostalgia: The Fifth Element (1997) and the Legacy of Camp

The Fifth Element is one of those films that the genre community loves not because it is a good film, but because it's actually pretty awful, and intentionally so.  At least, that's how I interpret it.  It has always seemed like a film that deliberately sought out science fiction's pension for high-flying, mythological fantasy (in space).  In some sense, it's the opposite of Starships Troopers, released in the same year.  Both films are satires:  Starship Troopers a more socio-political satire of the military industrial complex, and The Fifth Element a satire of genre -- or what I call the  "legacy of camp."

What amuses me about The Fifth Element is how easily it manipulates genre conventions to produce a narrative that functions in part through humorous hyperbole, and yet never needs to make a whole lot of sense.  The central premise, for those that don't know or only vaguely remember, is much like any Doctor Who season finale:  some kind of evil, ancient alien force appears out of nowhere (in the form of a planet that gobbles up aggressive energy, like missiles, to increase its size), and the only one who can stop it is a genetically engineered messiah (Leeloo, played by Milla Jovovich) and an ex-soldier.  Of course, there are lots of obstacles in the way:  an inept human government/military, an evil corporate loon with the weirdest hairdo in history (Gary Oldman), some evil mercenary space orcs, and a couple of socially awkward priests.  Let's also not forget that one of the most important scenes in the entire movie is an opera/faux-future-pop mashup laid over Leeloo's comical smackdown of those absurd space orcs.  And did I mention that the music in said scene is performed by a blue alien diva with tentacles?  Yeah.
The plot is eccentric enough -- and ever so genre -- but the film's technological imagination is where the nonsensical really shines.  Take, for example, the main city:  hover cars are everywhere, despite societal evidence that this would be a complete disaster; Chinese restaurants deliver in person, flying around in makeshift sailing ships; Korben Dallas (Bruce Willis) has enough high-powered rifles to make even an NRA activist scared (and apparently he's not the only one); and homes are equipped with self-cleaning showers and other gadgets that would make Bill Gates wet himself.  Elsewhere, we're to believe that scientists can reconstruct any biological being from a handful of cells; luxury cruise ships roam the stars undefended, while mercenaries destroy everything they're paid to eliminate; and aliens of unimaginable cleverness (who made Leeloo) are so inept at protecting their own ships that their destruction becomes a convenient plot device.  It's the kind of movie that, if it took itself seriously, would fall apart the moment someone started to think about it all.

But The Fifth Element doesn't take itself too seriously.  It's camp through and through.  The acting is overboard, right down to a somewhat dumbfounded Tommy Lister playing President of, well, everything and Gary Oldman pulling out all the stops as the ridiculous Zorg, weird hairdo, accent, and all.  It's as if the creators sat down one day and said, "How can we make this movie so ridiculous it's actually entertaining?"  And it's that willingness to embrace the campy side of SF that makes The Fifth Element one of those rare humorous gems, memorable not for being a gamestopper like 2001:  A Space Odyssey or Blade Runner, but for being that absurd movie we can all watch and love together.  It never needed to be a good movie.  It only ever needed to be that right mixture of camp and humor (a skill Joss Whedon has learned to master quite well).
This is where I have to wonder:  What other films do the same thing?  Do they work as well as The Fifth Element?  Why or why not?

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Retro Nostalgia is the product of my compulsive re-watching of classic and/or quality science fiction and fantasy films (and their related components).  In each feature, I'll cover some element of a particular film that interests me, sometimes from an academic perspective and other times as a simple fan.  Previous columns can be easily found via the "Movie Rants" label.

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Live-writing: Experiments Be Fun

For the curious, I've been doing irregular live-writing sessions for a short story to appear on this blog called "Lendergross and Eaves" (a weird fantasy crime noir involving a toad-person drug lord and a female police inspecter--the latter of these is to be played by my friend Jen).  Live-writing is more or less like it sounds:  I create a Google Doc, share the link with everyone, and then for 30 minutes do nothing but write while random strangers watch me and read up on my progress.

Thus far, the experiment has been fantastic.  I've written a considerable amount (about 2,000 words in two sessions) and have decided to open up the comments feature so people can ask me questions while I'm writing.  In other words, I'm loving it.

For anyone interested in watching me work, or seeing my progress on your own time, all you have to do is go to this link.  I will announce live-writing sessions on my Twitter and Google+ pages.  And if you show up during one of those sessions, feel free to leave a comment with a question!

Anywho!.

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Retro Nostalgia: Alien (1979) and the Uncanny Valley

Having recently viewed and podcasted about Ridley Scott's prequel, Prometheus, I decided it would be a great idea to revisit the Alien franchise by re-watching Ridley Scott's original:  Alien.  Released in 1979, the film remains one of the most terrifying science fiction movies to hit the big screen, despite the obvious dating in its technology (updated considerably in Prometheus -- because computers with green letters and typewriter clicking sounds are so obviously old school).  But what is it that terrifies us about the xenomorph in this film and its immediate sequels (Aliens and Alien 3)?
For me, it has to do with the premise behind the concept of the Uncanny Valley:
At its most basic, Masahiro Mori's concept suggests that the more human an inhuman thing appears, the more uncomfortable human beings become.  Many have applied the concept to robotics and video games, but I think the above image shows how it can also apply more broadly to the fantastic.  While some research suggests that the hypothesis doesn't hold up under scrutiny, I do think it remains an important explanation for why we are terrified of the xenomorph and other science fiction creations (perhaps someone could explore how it relates to Splice, which seems to dig into an even greater human terror:  our creations turning on us).
Where the xenomorph sits on the scale is up to speculation, but re-watching Alien reminded me how human these creatures really are.  It's against those humanoid features that its most terrifying aspects play out on the screen.  It's a bipedal creature with arms and hands not unlike our own, with an identifiable head, pelvis, and similar humanoid features, such as feet.  But its skin is insect-like; it's mouth is full of sharp teeth and hides a second mouth that shoots out to puncture flesh; it's head is elongated to exaggerated levels; its blood is acidic; and it has a long, skeletal and pointed tail, which it uses to coax terrified prey closer to its mouth.

All of these features at once remind us of ourselves, but also remind us of what we are not.  And for me, that's bloody terrifying.  Giant squid other kinds of incredibly inhuman creatures don't terrify me nearly as much as those beings that verge into human territory.*  This is perhaps why the Space Jockey, as re-imagined by Ridley Scott in Prometheus, made me uneasy.  Once you see what they look like underneath all that bizarre armor, they are surprisingly human, more so even than the xenomorph.  And something about that makes their actions in the movie more terrifying, but also strangely more familiar (but that's perhaps something to think about another day...).
What about you?  What terrifies you about the xenomorph or other science fiction monsters?  The comments are yours.

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*I'm speaking about terror with regards to the unreal.  If a xenomorph and a giant squid showed up in my living room, both with the intent to kill me, I would be equally terrified of both.  Thankfully, that would never happen.

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Shoot the WISB #01: Prometheus (2012) Reviewed w/ Paul Weimer

Spoiler Alert:  the following podcast contains spoilers for the film being reviewed; enjoy at your own risk (or something like that).


Paul Weimer was kind enough to spend a little time with me talking about the release of Ridley Scott's long-anticipated Alien prequel, Prometheus.  If you've seen the film and want to offer your two cents, feel free to do so in the comments.

You can download or stream the mp3 from this link.


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Google+ Writing Hangouts Coming: Who's wants in?

I've decided that I'm going to start hosting a regular Google+ Hangout for the purposes of stimulating writing -- technology permitting, of course.  How regular these will be depends on a lot of factors, such as who is interested, schedules, and so on.  These hangouts will be done alongside my live writing feature, both of which I'll announce on Twitter when it goes live.

For those that don't know anything about the writing hangouts, they are pretty simple:  for about 15 minutes, everyone talks about whatever floats their boat, giving people time to get into the room and settle into their writing mode; after that, everyone writes, usually for 15 to 30 minutes, sometimes more.  The hope is that these little hangouts will progress into cyclical writing binges for an hour or so, but we'll see.

If you're interested in participating, leave a comment with your weekly schedule!

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Urban Fantasy: Ignoring the big question?

In a recent episode of Read It and Weep, one of the hosts criticized urban fantasy's strange habit of ignoring what I call "the big question."  The criticism was fairly light -- being a humorous podcast and all -- but it convinced me to blog about it here.

First, the big question:

Why do so few urban fantasy novels explore the spiritual, religious, and historical impacts inherent in discovering the existence of the supernatural?
This is a huge question for me, in part because it is also a little pet peeve of mine.  Some of the least interesting UF novels avoid the question altogether.  And they do it at the expense of the smidgen of realism necessary to make such a work, well, work.  If your characters go through life believing dragons and fairies and what not don't exist, why would they suddenly buy into some relatively mundane hints to the contrary?  Even big, in-your-face hints (i.e., seemingly irrefutable evidence) would be taken by a lot of us with a grain of salt; many would assume they've gone completely
mad.  But most UF novels don't bother addressing this problem.  Something weird happens; someone waltzes up and says "dragons be real"; and the disbelievers respond with "Okie dokie."  In the real world, this would not happen, unless you magically stumbled upon the very tiny minority of folks who believe such things in our present world.  Human beings are naturally skeptical of a lot of long-since-debunked nonsense, with rare exception.
Similarly, a lot of UF novels fail to address the religious or historical aspect of the question.  A lot of UF novels are set in America with American protagonists and antagonists.  This means that it is statistically likely that the majority of these characters are believes in some version of the Christian God.  How would Christians respond to the existence of vampires?  How would that response vary depending on the denomination or the religious dedication of an individual?  One great example is Stina Leicht's Of Blood and Honey and its sequel, And Blue Skies From Pain, which imagines that the Fae and the fallen angels from the heavens actually exist (the novels are set in 70s Ireland).  Leicht actually explores the big question in a unique way:  making the Catholic Church part of a war with the Fae (basically); the Church responds by creating a division specifically trained to deal with the Fae, assuming they are all part of the Fallen (angels who led the rebellion against God and were cast out of heaven), thereby keeping the gears of their religion intact and providing the Church a rationale for its power structures.  It's a clever bit of worldbuilding.

For me, the failure to address this problem from both sides (the impact of knowledge and the natural inclination for calling B.S. on stuff that lies outside contemporary belief systems) creates a shitty book.  You're already asking me to suspend my disbelief to buy into a world where dragons and vampires and werewolves actually exist, a leap that requires me to shut off parts of my brain to enjoy the ride.  But when your characters can't be bothered to question, as most of us would question in the real world, the events around them, you're basically saying "Eh, whatever."  It's lazy and it makes for bad characterization.

There are probably a lot of exceptions, though.  Great UF books.  Great UF writers.  And so I'd like to ask everyone this:  Which urban fantasy novels actually take the "big question" head on?

Suggestions welcome in the comments.

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Retro Nostalgia: Sunshine (2007) and Science Fiction's Supreme Optimism

I've argued before that science fiction is a naturally optimistic genre.  One of the main reasons for this is the fact that SF almost always imagines a future in which we still exist.  While watching Sunshine, however, my position became more nuanced.  It's not that we are still alive; it's that we've survived.

Sunshine is one such movie.  Set in a future in which the Sun has prematurely begun to die out, humanity has been given the seemingly impossible task of jump-starting the gas furnace of the Sun and save Earth.  Impossible is an understatement, really.  It's pretty clear from the start of the film that humanity has not progressed all that far from our present in terms of technology.  We've mastered a few more stages of spaceflight, put bases and communication arrays on the moon, managed to solve gravity issues on long-range spaceships, figured out how to maximize oxygen production, plant growth, etc., and built ships large enough to house multiple humans and to protect them from radiation, the Sun's heat, and so on.  None of that should inspire confidence in our ability to control stars.

And as the opening moments remind us, this is more true than we can possibly know.  The first
jump-start spaceship, Icarus, disappeared on its way to deliver its payload, leaving us with the Icarus 2, which, we're reminded, is the product of Earth's now limited resources.  All of these facts are given to us in the earliest moments to remind us how dire the situation really is.

But they also tell us something else:  we're survivors who can somehow manage amazing things in the darkest of times.  After all, we've survived plagues, viruses, weather, and all manner of obstacles thrown at us by our ecosystem.  And we've survived ourselves for centuries.  Sunshine is yet another reminder of this:  we are not dead from a nuclear war -- as the Cold War Era thought we would be -- or biological agents -- human made or otherwise.  Rather, our obstacle is a seemingly natural one.  The Sun is dying and we've got to do something to fix that.

But the kicker is the solution:  impossible technology.  The energy needed to successfully jump-start the Sun should be beyond us -- should be unattainable.  A science fiction trope if there ever was one.  But somehow we've managed it in Sunshine.

For me, the ability to imagine humanity beating the worst odds imaginable is a kind of optimism that cannot be outmatched.  It is only in darkness that we can see the light, as they say, and so it is with Sunshine, wherein humanity bands together to defeat the greatest of foes:  nature.  It doesn't seem terribly important to me that the technology in this movie is largely imaginary -- after all, how exactly are you supposed to restart a star with little more than what can be found on Earth and some almost-magical-hand-waving?  But that, to me, is a kind of optimistic notion, too -- when handled correctly.  That humanity can, in a science fiction universe, discover the means to solve a seemingly impossible problem reminds us how remarkable humans can be.

Do any of you have the same feeling?

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Poll: Would you watch or tune in to a live-writing event?

One of the interesting things I did with my friend Adam last year was a collaboration in which we more or less wrote a story live. While that story didn't pan out (still have it and think it's a wicked piece of work that we should one day finish -- Andy Remic would love it), it made me think about how I might use Google Docs to let people sneak a peak at my writing process. Google lets you share a document with anyone, and it shows updates more or less as they are happening.

Since I'm working on WISB-related stuff, I thought some of you might like to see me at work (and to see the rough drafts as they come into being).  I could select a time (maybe a daily time or something) and give the link out on my blog.  Even if you couldn't make it to the live event, you could still check in on the progress.

Would any of you be interested in this?  Let me know by clicking on the little poll.

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Retro Nostalgia: The Fascinating Paradox of Sphere (1998) (Or, Why Science Fiction Makes Us Think)

I recently re-watched the 1998 film adaptation of Michael Crichton's Sphere (starring Dustin Hoffman, Sharon Stone, and Samuel L. Jackson, among others).  What fascinated me about the film was that despite all its flaws, it is still an example of science fiction doing what it does best:  explore the big ideas (Wikipedia tells me this is also true of the book, but since I haven't read it, I can only comment on what is in the film).

For those that have not seen Sphere, I suggest you watch it before reading beyond this point, because I'm going to ruin the ending.  Starting now...

The big idea in Sphere is a twist on the traditional "first contact" story.  A ragtag bunch of scientists (and a psychologist played by Hoffman) are brought in secret to an underwater facility by the U.S. military.  There they learn that the military has discovered a 300-year-old spacecraft, which they suspect to be alien.  It turns out, however, that the craft is neither 300-years-old nor alien; rather, it is of American origin and from the future, having crashlanded in Earth's past after a brush with a black hole.  To add to the mystery, the characters discover a strange sphere inside the ship (nobody knows if it's alien or not, and no answers are ever actually given).  Eventually we discover that all those who go inside the sphere gain the ability to bring their thoughts to life.

In the concluding scenes (inside a decompression chamber), the surviving members of the team consider the implications of what they've learned.  Hoffman's character rightly concludes that humanity is too primitive for the kind of power granted by the sphere, as their nightmarish foray in the underwater facility shows (they all more or less bring their nightmares to life).  And so all three characters decide they will use the power to forget what happened, thereby denying humanity access to the information.

What I find compelling about this ending is how it fulfills its own prophecy.  Because the ship is from the future, we're drawn to the realization that the choice of the characters to forget means that the mistakes which led them to this realization must always happen.  It also means that humanity never actually learns the lesson that these individuals do, making it impossible for any kind of species-centered growth -- there will be no forewarning of the dangers, no future-reversion, in which technology from the future influences the technology of the past, leading us to that future point (yay, a paradox!).  But the paradox lies in that problem:  if the spacecraft has no record of what the scientists discovered in the past, then something must have happened to prevent that information from reaching the authorities.  We're led to believe that this means nobody is meant to survive, but the truth is that the information is destroyed, making certain that nobody knows and that everything proceeds in blindness.  Anyone thinking about this problem knows that something must happen or the whole world collapses (which is a problem for Sphere, a serious film, but not really one for Back to the Future, a humorous film).

That idea -- of meeting our future head-on and grappling with its implications, both technologically, socially, and psychologically -- is what SF does best.  It doesn't really matter if Sphere is a great movie on its own; what matters is if its ending compels one to think -- and ask the big questions.  How do we grapple with technology that makes the "dreams come true" idea a reality?  What do we do when we know our own future, and it's immediate ramifications?  And is it really possible to forget such power and history?  And if you don't forget, does that mean your future changes?  Do we fall into one of those weird Back to the Future paradoxes?  Would you know if things changed?

And, of course, there's this one:  What is the sphere?  Where did it come from?  Will we ever know?

I'll leave it there for now, because I want to see what others thought about the conclusion of Sphere.  How did you interpret the paradoxes and ideas presented in those final moments?



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Movie Review (Preliminary Thoughts): Snow White and the Huntsman

(These are my early "just got home from the movie" thoughts.  They do not represent my final verdict on the film, which will come when I've had time to let things stew.  That said, I don't expect my opinion to change terribly much over time, as they did for The Happening, which I would now give a 1/5 if I were to review it again.)

Here goes:

A super great awesome movie? No. A terrible film, a la Rotten Tomatoes critics? No.

There's a lot of really interesting twists in this movie. They take the basic concept of Snow White that we are familiar with (Disney's version, more or less) and completely flip it on its head. There are some unique plays on magic, the idea of balance in nature, and so on. In some ways, it reminds me of George Lucas' Willow, but with a noticeably less campy tone.

The film does suffer from lack of characterization for certain characters, a few pacing problems, and some icky cut scenes, but I absolutely loved how they tried to give us a look into the evil Queen (Theron) and her motivations. I even thought their attempt to make Snow White more than just some pretty chick who sings to birds and makes squirrels clean dishes and their attempt to challenge the traditional royalty marriage paradigm refreshing, even if they didn't quite succeed at what they set out to do. (Also: Kristin Stewart actually shows emotion in this movie. Twilight has definitely wasted her...)

So, it was a decent movie as far as fantasy flicks go and might be worth seeing as a matinee. My score after these early thoughts: 3.25/5 (not great, but far exceeded my expectations).

Anyone else seen it who wants to offer their thoughts?

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Adventures in Worldbuilding: Early Mapping My World (or, Fun with Generators)

I've been playing around with a lot of different mapping software lately, in part because the epic fantasy series I'm working on has need of a map and I haven't a clue what to do.  I've wandered around through all of the various programs for creating maps and the best one I've found that takes into account things like temperature, geographic features, etc. is one called Hero Extant (mostly because it's free and doesn't crash; suggestions of better programs are welcome).

In any case, these are what I've come up with so far.  I'll likely decide on one that gives me most of what I want and then re-map from hand to rework the mountains and other features to fit what I need.  But for now, preliminary mapping is necessary!

Feel free to poke through and let me know what you think!

Here goes:


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Adventures in Worldbuilding: Questions I ask myself (because I'm mental)...

1) How the heck do I write a mystery story involving a framing of a drug dealer in a fantasy world?

2) Is it possible to have a continent that spirals out from a central point with three arms (kind of like a galaxy), or is that just fantasy nonsense? Something like this:

3) How much information is too much for a short story set in a fantasy world? In a novel, you would have the option to spend a considerable amount of time establishing scene, but not so in a short story. Confusing.

4) What is it like being a giant frog person? How do I get in the head of such a person, considering that I have never been a frog before (though I may have dressed up as one when I was a youngin')?

5) What is the best beverage for stirring the creative juices? Hmm...

Thoughts?

(This whole "Adventures in Worldbuilding" thing has become a real feature, hasn't it?  So be it.  I like talking about what I'm doing in the writing world, even if it's completely random and weird.)

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